bububu
04-18-2005, 12:07 PM
I am not a computer wiz :? , so it is a pain in the ass for me to reply or check or doing much on computers. So, I'll try to cover some topics on this post.
First, I think an apprenticeship is a good way to start. You can avoid a lot of mistakes, learn things that will take you years to figure out if you were doing it alone or even never learning them at all, and avoiding getting beat up or killed because of a mistake on a tattoo (happened to me in 1978, because I did some stuff to a guy on his arm that isn't fixable, well just crap). Get ready to pay a good amount or cleaning some bathrooms and shops...
If not able to get an apprenticesip, learn everything you can about tattoos. History, airbourne diseases, medical, sterilization, equipment, etc. But remember don't believe everything you read or hear from other people, so be careful.
Aside from sterilization, protecting yourself and client, inks, etc. Tuning and setting up to make the tattoo process perfect, not only takes your machine to do this. It is all the little details that make it right. For example, a lot of people don't really look at their clipcords as a big deal. But stepping on them, and not taking good care of them will affect the way your machine will run. Again, it's all the little things that make everything run right.
As far as machines go, I don't build my own. I use machines from very respectable companies. Even though they are good machines, I have to tune them and set them up to my style and likings. I use Joe Kaplans machines, Sobas, and Pulse. They all are very expencive but I've been using them for years and haven't had any major problems with them.
Power supplies. I don't use a very expencive one. I just bought one that is very dependable and wouldn't fail on me.
I've read on this board that some of you have your mind set on the amount of volts set on liners and shaders. You guys can't set your mind to those setting, some mahcines are made to run faster and harder then others, it also depends on the needle you are using, spring tension, etc. To tell you the truth, I don't know how many volts I run my machines on and don't really care, until now. I got bored and bought a volt meter to measure and clear some of your heads. Some of my machines run on 4.3 volts, some on 9.6, some on 12.7, and some on 14.9.
Needles. It depends on personal preference. I use flats for a lot of work, magnums for some and rounds for others.
Tubes and grips. I use what is comfortable for me. 3/4 and 1'' grips for me.
Pigment. I use a lot of brands. Again different artist have different opinion on things. I use a lot of different brands (I don't have all the colors of these brands, just a couple of them): mom's, dynamic, unique, and national.
Ask questions!
First, I think an apprenticeship is a good way to start. You can avoid a lot of mistakes, learn things that will take you years to figure out if you were doing it alone or even never learning them at all, and avoiding getting beat up or killed because of a mistake on a tattoo (happened to me in 1978, because I did some stuff to a guy on his arm that isn't fixable, well just crap). Get ready to pay a good amount or cleaning some bathrooms and shops...
If not able to get an apprenticesip, learn everything you can about tattoos. History, airbourne diseases, medical, sterilization, equipment, etc. But remember don't believe everything you read or hear from other people, so be careful.
Aside from sterilization, protecting yourself and client, inks, etc. Tuning and setting up to make the tattoo process perfect, not only takes your machine to do this. It is all the little details that make it right. For example, a lot of people don't really look at their clipcords as a big deal. But stepping on them, and not taking good care of them will affect the way your machine will run. Again, it's all the little things that make everything run right.
As far as machines go, I don't build my own. I use machines from very respectable companies. Even though they are good machines, I have to tune them and set them up to my style and likings. I use Joe Kaplans machines, Sobas, and Pulse. They all are very expencive but I've been using them for years and haven't had any major problems with them.
Power supplies. I don't use a very expencive one. I just bought one that is very dependable and wouldn't fail on me.
I've read on this board that some of you have your mind set on the amount of volts set on liners and shaders. You guys can't set your mind to those setting, some mahcines are made to run faster and harder then others, it also depends on the needle you are using, spring tension, etc. To tell you the truth, I don't know how many volts I run my machines on and don't really care, until now. I got bored and bought a volt meter to measure and clear some of your heads. Some of my machines run on 4.3 volts, some on 9.6, some on 12.7, and some on 14.9.
Needles. It depends on personal preference. I use flats for a lot of work, magnums for some and rounds for others.
Tubes and grips. I use what is comfortable for me. 3/4 and 1'' grips for me.
Pigment. I use a lot of brands. Again different artist have different opinion on things. I use a lot of different brands (I don't have all the colors of these brands, just a couple of them): mom's, dynamic, unique, and national.
Ask questions!