mozzer337
05-19-2006, 07:16 AM
I know this has been done to death on here, but all I want to do is get a basic guideline to work to and then tweak from there.
If I have two identical machines that I would want to set up as a liner and a shader. Both with the same coils, springs, a-bars, capacitors etc. Would I need to work to a basic rule of thumb similar to below:-
A) A liner would consist of running faster, with a short stroke, with the contact screw set at a smaller gap, and positioned lower on the front spring causing less force to the skin, but puncturing quicker.
B) A shader running slower, with a longer stroke, with the contact screw set at a bigger gap, and positioned closer to the tip causing a longer more springier throw resulting in more force to puncure the skin easier, but puncturing slower to reduce trauma on the skin due to the needle configuration of a shader.
I described, B) as a shader but I really mean for solid colour. I understand that for actual true shading, a machine set in between the two would be about right?
I have read all the back posts and I have been slightly confused as to what direction I should be going. I really want to get this down right. I want to fully understand the workings of my machines and not just stumble across the right set up by accident and carry on regardless. I need to know for sure that I have the right formula in my head.
Sorry for repeating what has probably been posted on here hundreds of times and I dont expect anyone to go into graphic detail as to what set up I should be adhering to. I know everyones time is precious, so I would just like to ask the people in the know if I have the basics of machine function and set up correct. Simple yes or no answers would be helpful. Thats all I ask.
BTW this is not some sad attempt to gain info for E-books and such, which I understand sometimes happens on here.
Thanks in advance.
If I have two identical machines that I would want to set up as a liner and a shader. Both with the same coils, springs, a-bars, capacitors etc. Would I need to work to a basic rule of thumb similar to below:-
A) A liner would consist of running faster, with a short stroke, with the contact screw set at a smaller gap, and positioned lower on the front spring causing less force to the skin, but puncturing quicker.
B) A shader running slower, with a longer stroke, with the contact screw set at a bigger gap, and positioned closer to the tip causing a longer more springier throw resulting in more force to puncure the skin easier, but puncturing slower to reduce trauma on the skin due to the needle configuration of a shader.
I described, B) as a shader but I really mean for solid colour. I understand that for actual true shading, a machine set in between the two would be about right?
I have read all the back posts and I have been slightly confused as to what direction I should be going. I really want to get this down right. I want to fully understand the workings of my machines and not just stumble across the right set up by accident and carry on regardless. I need to know for sure that I have the right formula in my head.
Sorry for repeating what has probably been posted on here hundreds of times and I dont expect anyone to go into graphic detail as to what set up I should be adhering to. I know everyones time is precious, so I would just like to ask the people in the know if I have the basics of machine function and set up correct. Simple yes or no answers would be helpful. Thats all I ask.
BTW this is not some sad attempt to gain info for E-books and such, which I understand sometimes happens on here.
Thanks in advance.